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- Path: god.bel.alcatel.be!nlev00!barnhoorn
- From: barnhoorn@nlev00 ()
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Superbitmap windows
- Date: 26 Jan 1996 09:06:07 GMT
- Organization: Alcatel Bell
- Distribution: world
- Message-ID: <4ea5hv$mjg@btmpjg.god.bel.alcatel.be>
- References: <4e908e$90n@mn5.swip.net>
- Reply-To: barnhoorn@nlev00 ()
- NNTP-Posting-Host: nles61.ats.nld.alcatel.nl
- X-Newsreader: mxrn 6.18-10
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-
- In article <4e908e$90n@mn5.swip.net>, Ola.Lindgren@mailbox.swipnet.se (Ola Lindgren) writes:
- |> I've been trying to write a program which first opens a custom screen
- |> (low res), and onto that a backdrop, borderless superbitmap window. Images
- |> and text that are drawn in the bitmap area before the window is opened
- |> don't cause any problems, but when I try to draw something when I've opened
- |> the window nothing happens. The solution is probably very easy, but I don't
- |> have the ROM Kernel books, and I'm not very good at Intuition programming.
- |> I write in assembler, but I understand examples in C.
- |>
- |> / Daniel Hallgren
- |>
- |> Email: ola.lindgren@mailbox.swipnet.se (Make sure it says "Daniel Hallgren"
- |> somewhere in the letter since it's my father's email-address)
- |>
-
- ..Superbitmap windows... what you see on screen is only a copy of what
- you have in your superbitmap-memory. I guess you have to update your
- backdrop-window regularly (don't know any function for it... have no
- RKM manuals here at my work).
-
- Jaco.
- barnie@xs4all.nl
-